Here you can find a selection of useful background information and resources in the field of arts & digitisation. The purpose of this site is to share knowledge, inspire the community and connect artists, organisations and scientists. The list will be updated regularly.
Relevant cultural institutions, universities and research centres
The Arts Council England set up a hugh funding programme for digital arts from 2012-2015. The Digital R&D Fund for the Arts website offers profound and well structured information, sharing insights and research as well as lots of other stories of what works and what doesn’t work when it comes to digital innovation in the arts and cultural sector. Here your find
– Showcases of 42 digital projects that have been put into place
– The Digital Toolkit for Arts and Culture: Making Digital Work
– Guides to Business Models, Accessiblity, Mobility
– Further Research Results and a Data Portal for the Digital Culture Survey.
Ars Electronica in Linz, Austria is one of the world’s leading institutions for arts and technical innovation. With the hands-on experience in the exhibition center, a festival, the Prix Ars Electronica, a scientific FutureLab and a worldwide network of cooperations, Ars Electronica put futuristic visions to the test in a unique, creative feedback loop.
ZKM | Center for Arts and Media, Karlsruhe, Germany. Expanding from its original mission to perpetuate classical arts in the digital age, the ZKM has become a house for all media and genre, and deals in theory and practice with innovations in communication and information technologies, the subsequently unleashed options for art, and the social transformations thereby set in motion. With its different institutes, museums and laboratories, the ZKM has available a wide range of possibilities for developing interdisciplinary projects and international collaboration.
Relevant online publications
Digitalmeetsculture is a portal gathering information about the digital culture in the world, taking into account the different approaches that science, cultural heritage and arts have to the digital age. It is conceived as a meeting place between technologies and arts & humanities, offering latest news, articels, events and open calls.
Howlround is a platform for the theatre community in the US, also well known internationally. Theatre and digital technologies is a crucial topic in various articels, speeches and background discussions.
Live Performances in Digital Times: an Overview. This 2016 publication by IETM offers a lot of examples and can be a good source of inspiration to connect with artists, organisations and scientists.
IETM has published various articles on the digital shift on their website. Mixed Reality and the Theatre of the Future. Keynote delivered by Joris Weijdom at the IETM meeting in Amsterdam on April 16, 2016, published on Howl Round. The book with the same title was published in the IETM series “Fresh Perspectives” and can be downloaded here.
Clarisse Bardiot is a digital performance scientist and published interesting articles on the website Leonardo, a leading international peer-reviewed journal on the use of contemporary science and technology in the arts and music. We recommend this one (in French): Les Basiques: Arts de la scène et technologies numeriques: Les digital performances. The first chapter is translated in English here.
Nurturing Local Seeds Into Global Vibrancy: Climate Change Theatre Action. Published on Artists and Climate Change and Howl Round in 2015.
Topic: Virtual reality
Virtual reality allows us to explore another dimension of reality. This technology – while fascinating in and of itself – can also be combined with new ways of storytelling, thus unleashing the potential to create breath-taking experiences. In theatre it offers new methods – until now largely unexplored – for writers, directors and stage designers to express their ideas in a more immersive and compelling way, and to engage audiences with the unexpected.
Topic: Augmented reality
Augmented reality expands the real world by combining it with the digital; for example, it could mean that a digital image or figure is displayed and overlaid on to regular life. One well-known example of augmented reality is Pokémon Go. The technology is not limited to children’s games, however, but can be used by the performing arts to integrate new layers into the production, which can in turn strongly enhance storytelling techniques and interactions with the audience.
Topic: Immersive theatre
Chris Ziegler is a renowned director, digital artist and architect of numerous international interdisciplinary projects in dance, performing and new media arts. Currently he holds a position as Assitant Professor for Interactive Media at Arizona State University (ASU) where he is researching „Intelligent Stage“. We are glad Chris is working as an associated artist with the European Theatre Lab project “Stage your City”. Have a look at the groundbreaking projects he did over the last years here.
The Encounter, Theatre de Complicite: Adapting a book he was given years ago, British actor and director Simon McBurney traces the author’s journey into the depths of the Amazon rainforest, incorporating innovative technology into his solo performance to build a shifting world of sound. Read more about this amazing production here and do not miss to visit the most inspiring resource website for more information on the making of The Encounter.
Immersion. Anologue Arts in the Digital Age. Berliner Festspiele launched a programme on immersive theatre, offering a performance programme, an encyclopedia and a blog.
„Reenacting Emotions. Strategies and Politics of Immersive Theater“. A conference at the Free University Berlin within the framework of the Collaborative Research Center „Affective Societies“. On this website you also find working documents of the research centre.
“Playful Audience Participation in Interactive Performances“: This presentation was presented by Game Designer Jeremiah Diephus during the OpenLab2 in Linz in February 2017. Jeremiah is teaching at Interactive Media Program at the University of Hagenberg near Linz. He is also co-founder of the organization “Game Stage” platform for games producers, involved in game related theatre projects. Read more about the topic in our blog!
Events & calls for papers
re:publica 17. The most inspiring festival for the digital world did take place from May 8 to 10 in Berlin (Germany). Recap #rp17: The pics and the audio andvideo clips from #rp17 are online. You can also read the first re:views, have a look through the Newsroom articles or take stock of the three days via Instagram. All the links are collected in this blogpost.
Call for Participation re:connecting EUROPE: Take part in the Call for Participation for both re:publica editions in Ireland #rpDUB (7-8 Sept. in Dublin) and Greece #rpTHE (11-13 Sept. in Thessaloniki). You have until 25 June 2017 to surprise the organizers with your extraordinary ideas, visions, suggestions and projects on digital Europe! Find out everything there is to know about the call on this site.
PSi#23 “OverFlow” Hamburg (Germany)
IMéRA (France): Laboratory for Cross-disciplinary Explorationr
squeeze it contest Set up in 2014 in Trieste, this biennial competition is open to young Europeans under 30 born in EU and CEI countries, in Kosovo and Turkey. The special feature of the contest is to invite candidates to suggest and devise new languages which are able to merge three different creative sectors: theatre, the visual arts and new media.
Please also check the Lates calls for papers and events on the website of our cooperation partner On the Move.